Sunday, November 28, 2010

New Wave of Browser MMORPGs

I’ve talked about browser MMORPGs and MMOs in the past, but it’s outright remarkable how many new browser games are launching each and every week. Even though these numbers are impressive, it’s a bit sad that every single new game launching is pretty much the same old thing we’ve seen before. DDTank – one of the newer browsed based games that launched on Aeria Games and numerous other portals, is a shameless Gunbound clone that makes no attempt to hide that fact. If you’ve ever played Gunbound, it’s downright funny how similar DDTank is to Gunbound. I guess it’s better than seeing yet another WoW Clone – as there are countless WoW clones already. I think 4Story, Runes of Magic and Allods Online are all pretty shameless, but at least these games are genuinely fun to play. DDTank isn’t bad, but Gunbound is much better imho.

Gamigo released the browser based strategy MMO Cultures Online last month, and even though it does make an effort to differentiate itself, the game still looks and feels like every other strategy game. To be fair, it’s a tad bit original as it does mix Shakes and Fidget style slow paced RPG gameplay with Ministry of War style strategy elements. Might and Magic Heroes Kingdoms launched 2 months ago, and the game seemed promising. Too bad after playing it for a few weeks, the game really didn’t offer anything original. For a game built on such an epic franchise, I expected a lot more out of it. I mean aside from a handful of unique browser based MMOs like Urban Rivals, Adventure Quest Worlds and Roblox, it’s fair to say that the genre has a definite lack of originality. I can’t be the only one this burnt out of strategy games…

I think the problem is that every game company is trying to make a quick buck – so instead of investing a lot of time and money into making a new product, they figure that making a cookie cutter strategy game like Grepolis or Travian is the way to go. In their defense, developing a totally original game like Pirate Galaxy or Nadirim could be very expensive. Just look at BigPoint – they spent over $5 million developing PoisonVille and the game has been an utter failure so far. BigPoint is making a ton of money off of Deepolis and Dark Orbit, which were both much cheaper to develop! Making a cheesy strategy game is the easy way out for most developers. Too bad most of these strategy games are failures – as games like King and Conqueror and World of LordCraft simply cannot compete with the more established games.

So hopefully the next few months will bring some much needed innovation to the browser game platform, because as is, I’m really disappointed. I think the only really impressive game that launched on the browser recently is Sacred Seasons 2, but it’s not entirely original either. It plays a lot like an regular MMORPG.

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