Tuesday, November 23, 2010

Dancing MMOs.... EVERYWHERE

Why are there so many free to play dancing MMOs? I honestly have no idea. I think the first dancing game (not MMO, just game) was Dance Dance Revolution. The first dancing MMO I played was Dance Online back when Acclaim Games published it. Ever since they went bankrupt, the game did eventually relaunch as Super Dance Online through Cubizone – a Malaysian MMO publisher. Luckily, the game itself didn’t change much. In fact, the Malaysian version was much more popular than the U.S. Version Acclaim had. For some reason, every MMO publisher decided that they needed a dancing game. Snail Games launched ShowUp (which actually launched as 5Street. It changed its name to Showup much later). Even the Korean MMO juggernaut Nexon jumped onto the bandwagon when they launched Audition Online. Now I played audition Online for a while, and I do have to admit the gameplay and visuals were faily polished. After all, Nexon has always been known for publishing some of the highest quality free to play titles out there. Their current portfolio of titles by itself is very impressive actually. They have Vindictus, MapleStory, Combat Arms, Mabinogi and Dungeon Fighter Online. Notice I left out Audition Online from that list? That’s because Nexon eventually shut audition Online down, but luckily the game didn’t shut down for good. Just as Acclaim Games closed Dance Online and it relaunched sometime later, Audition Online relaunched through RedBana – which is actually owned by T3Fun which publishes CardMon Hero and Aika Global.

Anyway, the purpose of this entry is to talk about how all of these dancing MMOs are all the same. Obviously they’re not all identical, but they’re just as similar as Combat Arms from Nexon and Sudden Attack from GameHi are similar. They’re basically the same games, except with slightly different visuals. Even Perfect World jumped on the whole dancing game bandwagon when they launched Hot Dance Party (Steps). Unfortunately, this one isn’t available in North America. It’s published through Cubizoe in Malaysia, but those in North America can still access it, as it has no IP blocks. I actually played every single one of these games, as I generally enjoy these rhythm based titles, as I think they require a lot of skill. They’re also very much competitive. In fact, you could argue that they’re just as competitive as any FPS or League of Legends style Aeon of Strife game. Unlike FPS games though, these dancing MMOs don’t differentiate themselves in gameplay. They all share the same button pushing DDR style gameplay mechanics. The only thing that really separates Super Dance Online from Hot Dance Party is its visuals. MMO Shooters like Alliance of Valiant Arms and Genesis A.D. Although similar, so have some different gameplay mechanics. Unfortunately these dancing games don’t.

The thing about dancing MMOs is that not a single one is particularly successful in North America. So I’m not sure why there are so many of them. I think Osu! Is the most popular rhythm based multiplayer game, but it’s not even a traditional dancing game. I think it’s popular because it’s actually does something different while everyone else is off copying each other.

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