Showing posts with label F2P games. Show all posts
Showing posts with label F2P games. Show all posts

Sunday, November 28, 2010

New Wave of Browser MMORPGs

I’ve talked about browser MMORPGs and MMOs in the past, but it’s outright remarkable how many new browser games are launching each and every week. Even though these numbers are impressive, it’s a bit sad that every single new game launching is pretty much the same old thing we’ve seen before. DDTank – one of the newer browsed based games that launched on Aeria Games and numerous other portals, is a shameless Gunbound clone that makes no attempt to hide that fact. If you’ve ever played Gunbound, it’s downright funny how similar DDTank is to Gunbound. I guess it’s better than seeing yet another WoW Clone – as there are countless WoW clones already. I think 4Story, Runes of Magic and Allods Online are all pretty shameless, but at least these games are genuinely fun to play. DDTank isn’t bad, but Gunbound is much better imho.

Gamigo released the browser based strategy MMO Cultures Online last month, and even though it does make an effort to differentiate itself, the game still looks and feels like every other strategy game. To be fair, it’s a tad bit original as it does mix Shakes and Fidget style slow paced RPG gameplay with Ministry of War style strategy elements. Might and Magic Heroes Kingdoms launched 2 months ago, and the game seemed promising. Too bad after playing it for a few weeks, the game really didn’t offer anything original. For a game built on such an epic franchise, I expected a lot more out of it. I mean aside from a handful of unique browser based MMOs like Urban Rivals, Adventure Quest Worlds and Roblox, it’s fair to say that the genre has a definite lack of originality. I can’t be the only one this burnt out of strategy games…

I think the problem is that every game company is trying to make a quick buck – so instead of investing a lot of time and money into making a new product, they figure that making a cookie cutter strategy game like Grepolis or Travian is the way to go. In their defense, developing a totally original game like Pirate Galaxy or Nadirim could be very expensive. Just look at BigPoint – they spent over $5 million developing PoisonVille and the game has been an utter failure so far. BigPoint is making a ton of money off of Deepolis and Dark Orbit, which were both much cheaper to develop! Making a cheesy strategy game is the easy way out for most developers. Too bad most of these strategy games are failures – as games like King and Conqueror and World of LordCraft simply cannot compete with the more established games.

So hopefully the next few months will bring some much needed innovation to the browser game platform, because as is, I’m really disappointed. I think the only really impressive game that launched on the browser recently is Sacred Seasons 2, but it’s not entirely original either. It plays a lot like an regular MMORPG.

Tuesday, October 19, 2010

MMOs That are Aging Well

As new free to play MMORPGs like Vindictus, Kitsu Saga and Iris Online launch, older games like Shaiya, Last Chaos and MapleStory are starting to show their age. If you compare Shaiya or Last Chaos from Aeria Games to any of the newer titles out – you’ll quickly realize that Shaiya and Last Chaos aren’t aging too well – in terms of graphics that is. The fascinating thing however is that both Shaiya and Last Chaos are still around and being updated. The same goes for MapleStory. In fact, MapleStory is over 5 years old, yet it’s still growing incredibly fast. It’s still one of the most popular free MMORPGs ever – with over 100 million accounts world-wide. Even Rappelz and Fly For Fun from gPotato are still around and growing. It may sound surprising, but Fly For Fun is actually more popular than both Allods Online and Aika at the moment, and it’s over 5 years old. How can a 5+ year old game with lousy graphics be more popular than a game like Allods which cost over $10 million to develop is fascinating. It shows that older MMOs can age well. Another example of an older MMORPG that has aged well is RuneScape from Jagex and Tribal Wars from InnoGames. Browser games tend to age really well, mostly because visuals on browser games haven’t improved too drastically over the years – though Unity wants to change all of that now.

I think the reason some older MMORPGs are still a big success is that graphics aren’t the most important thing in the world. Users are clearly looking at things like gameplay and content when deciding which game to play, and older MMORPGs like Hero Online, Silkroad online and Grand Chase have more content than newer games, as they’ve been around for a longer time – meaning, they had more time to add content, instances and characters to their games. Obviously newer MMORPGs like Fists of Fu, Uncharted Waters Online and Dungeons and Dragons Online have numerous advantages too, but people are clearly more interested in gameplay and content than visuals. Having good visuals certainly helps, as I think so many people became fascinated with Vindictus because of its graphics. The game has solid gameplay mechanics too, but its beautiful graphics are what pulled in users while the gameplay kept them hooked. This theory applies to FPS games too. Just look at Cross Fire from Z8Games – it’s HUGELY popular, even though Cross Fire isn’t exactly a new game. In fact, Alliance of Valiant Arms has 10x better graphics, but it has a smaller playerbase.

Are there any older MMOs you still play? I personally still MapleStory and GunZ, even though they’re both old games with less than stellar graphics. I’m also more interested in gameplay elements than visuals. Because if I wanted “good graphics” I’d watch a movie. When I’m playing an MMO or an MMORPG, I want fun gameplay. Visuals help, but in the end gameplay is what matters.